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  1. Most 3.0 material that has not been revised could be ported as is and not cause problems, but much of the rest is just broken under 3.5 rules. I'd suggest that, if a 3.x experience is what you are looking for, you play 3.5 or even Pathfinder RPG. Since you're buying 3.5 material you can read most of the rules in the System Reference Document (SRD).
  2. Sep 03, 2014  The thing is, more damage dice isn't that much more damage. At 12th level they gain an avg 7 damage per punch. And they can flurry 5 attacks on a full round, making it 35 avg damage if they can hit with all 5 attacks, one which has a BAB of 0.That's nothing at level 12.

Jul 14, 2005  Crazy Larry's Weapons Extravaganza! Here is a list of weapons found in use for the D&D 3.5 system. Here are the stats, but it is up to the DM if we can find and use them.

Half-dragon creatures are always more formidable than others of their kind that do not have dragon blood, and their appearance betrays their nature—scales, elongated features, reptilian eyes, and exaggerated teeth and claws. Sometimes they have wings.

Half-Dragon Damage
SizeBite DamageClaw Damage
Fine1
Diminutive1d21
Tiny1d31d2
Small1d41d3
Medium1d61d4
Large1d81d6
Huge2d61d8
Gargantuan3d62d6
Colossal4d63d6
Half-Dragon Special Attacks
Dragon VarietyBreath Weapon
Black60-foot line of acid
Blue60-foot line of lightning
Green30-foot cone of corrosive (acid) gas
Red30-foot cone of fire
White30-foot cone of cold
Brass60-foot line of fire
Bronze60-foot line of lightning
Copper60-foot line of acid
Gold30-foot cone of fire
Silver30-foot cone of cold
Half-Dragon Immunities
Dragon VarietyImmunity
BlackAcid
BlueElectricity
GreenAcid
RedFire
WhiteCold
BrassFire
BronzeElectricity
CopperAcid
GoldFire
SilverCold

Creating A Half-Dragon

'Half-dragon' is an inherited template that can be added to any living, corporeal creature (referred to hereafter as the base creature).

A half-dragon uses all the base creature’s statistics and special abilities except as noted here.

Calculator

Size and Type

The creature’s type changes to dragon. Size is unchanged. Do not recalculate base attack bonus or saves.

Hit Dice

Increase base creature’s racial HD by one die size, to a maximum of d12. Do not increase class HD.

Speed

A half-dragon that is Large or larger has wings and can fly at twice its base land speed (maximum 120 ft.) with average maneuverability. A half-dragon that is Medium or smaller does not have wings.

3.5 Fullblade 1 1 2 Dmg
Armor Class

Natural armor improves by +4.

Attack

A half-dragon has two claw attacks and a bite attack, and the claws are the primary natural weapon. If the base creature can use weapons, the half-dragon retains this ability. A half-dragon fighting without weapons uses a claw when making an attack action. When it has a weapon, it usually uses the weapon instead.

Full Attack

A half-dragon fighting without weapons uses both claws and its bite when making a full attack. If armed with a weapon, it usually uses the weapon as its primary attack and its bite as a natural secondary attack. If it has a hand free, it uses a claw as an additional natural secondary attack.

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Damage

Half-dragons have bite and claw attacks. If the base creature does not have these attack forms, use the damage values in the table below. Otherwise, use the values below or the base creature’s damage values, whichever are greater.

Special Attacks

A half-dragon retains all the special attacks of the base creature and gains a breath weapon based on the dragon variety (see table), usable once per day. A half-dragon’s breath weapon deals 6d8 points of damage. A successful Reflex save (DC 10 + ½ half-dragon’s racial HD + half-dragon’s Con modifier) reduces damage by half.

Special Qualities

3.5 Fullblade 1 1 2 Dmg 2

A half-dragon has all the special qualities of the base creature, plus darkvision out to 60 feet and low-light vision. A half-dragon has immunity to sleep and paralysis effects, and an additional immunity based on its dragon variety.

Abilities

Increase from the base creature as follows: Str +8, Con +2, Int +2, Cha +2.

Skills

A half-dragon gains skill points as a dragon and has skill points equal to (6 + Int modifier) × (HD + 3). Do not include Hit Dice from class levels in this calculation—the half-dragon gains dragon skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Treat skills from the base creature’s list as class skills, and other skills as cross-class.

Environment

Same as either the base creature or the dragon variety.

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Challenge Rating

Same as the base creature + 2 (minimum 3).

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Alignment

Same as the dragon variety.

Level Adjustment

Same as base creature +3.

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