Game Boy Model Number Dmg 001

NINTENDO GAMECUBE System Specifications

MPU ('Microprocessor Unit')

Custom IBM Power PC 'Gekko'

Manufacturing process:0.18 micron IBM copper wire technology
Clock frequency:485 MHz
CPU capacity:1125 Dmips (Dhrystone 2.1)
Internal data precision:32-bit Integer & 64-bit floating-point
External bus:1.3GB/second peak bandwidth
(32-bit address space, 64-bit data bus 162 MHz clock)
Internal cache:L1: instruction 32KB, data 32KB (8 way)
L2: 256KB (2 way)

System LSI : Custom ATI/Nintendo 'Flipper'

Manufacturing process:0.18 micron NEC Embedded DRAM Process
Clock frequency:162 MHz
Embedded frame buffer:Approx. 2MB
sustainable latency : 6.2ns (1T-SRAM)
Embedded texture cache:Approx. 1MB
sustainable latency : 6.2ns (1T-SRAM)
Texture read bandwidth:10.4GB/second (Peak)
Main memory bandwidth:2.6GB/second (Peak)
Pixel depth:24-bit color, 24-bit Z buffer
Image processing functions: Fog, subpixel anti-aliasing,
8 hardware lights, alpha blending,
virtual texture design, multi-texturing,
bump mapping, environment mapping, MIP mapping,
bilinear filtering, trilinear filtering, anisotropic filtering,
real-time hardware texture decompression (S3TC),
real-time decompression of display list,
HW 3-line deflickering filter.
Sound Processor:custom Macronix 16-bit DSP
DSP Instruction Memory:8KB RAM + 8KB ROM
DSP Data Memory:8KB RAM + 4KB ROM
DSP Clock Frequency:81 MHz
Performance:64 simultaneous channels, ADPCM encoding
Sampling Frequency:48KHz

System Floating-point Arithmetic Capability

10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)

Real-world polygon

6 million to 12 million polygons/second (Peak)
(Assuming actual game conditions with complex models, fully textured, fully lit, etc.)

System Memory (Total 40MB)

Main Memory 'Splash'

24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency

A-Memory

16 MB (81MHz DRAM)

Disc Drive

CAV (Constant Angular Velocity) System
Average Access Time : 128ms
Data Transfer Speed : 16Mbps to 25Mbps

Media

3 inch NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology,
Approx. 1.5GB Capacity

Input/Output

Controller Port x4
Memory Card Slot x2
Analog AV Output x1
Digital AV Output x1
High-Speed Serial Port x2
High-Speed Parallel Port x1
  1. Game Boy Model Number Dmg 001 2
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001Number

Game Boy Model Number Dmg 001 2

Aug 05, 2016  As we all (Or at least a vast majority of us) know, the GBA SP was first released with a frontlit display under the model number AGS-001. Later on mainly here in America, another version was released, this time with a backlight, modeled AGS-101. Nintendo Gameboy DMG-001 - With camera, printer and case. The printer does not have the battery cover or the plastic cover that goes over the paper feed. There is also no cable to connecting it to the game boy.